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Dota 2 recebe atualização enorme! Confira as novidades (em inglês)


      Dota 2 está entre os melhores MOBAs da atualidade. A Valve liberou, hoje, uma das maiores atualizações do jogo, com uma lista enorme de mudanças! Confira todas elas abaixo, porém, em inglês: Assim que a lista em português estiver disponível, atualizarei esse post com ela! Fiquem ligados no Túnel Nerd para mais novidades!

User Interface

  • Added a new minimap settings UI
  • Reorganized the settings panel UI
  • All non-machine specific settings are now saved in the Steam Cloud
  • Fixed being unable to search for a match while spectating
  • Various fixes to Directed Camera
  • Enabled binding mouse wheel up, mouse wheel down, and mouse 3 as hotkeys (including ALT variations of them)
  • Hovering over a unit's stats panel now visually shows their attack radius
  • Fixed strings modified in Custom Games carrying over to other games
  • Added range indicator for items on hover
  • Updated all abilities to show range indicator on hover
  • Added an option to make your HP bar different from your allies to make it easier to notice your hero (Green for you, yellow for allies, red for enemies)
  • Added a right click option to the armory preview in the top right to Unpack and Equip directly
  • There is now an option to invert Quickcast to cast on button release rather than press
  • Added support (Ctrl-Shift click) for appending to the quickbuy panel to add individual items
  • Item tooltips (including shop tooltips) show active cooldowns (This allows you to see if e.g. TP scroll has a cooldown for you before you buy one)
  • Fixed graphs flatlining during game pauses
  • After clicking on a keybind control, it will present you with an X button which can be used to unbind that key — double-clicking a keybind control will also unbind it
  • Fixed the Match Details page to update properly when it's waiting for a pending replay to become available
  • Fixed inability to switch camera while paused in replays
  • Using Voice Chat in the dashboard now more clearly shows who is talking
  • Fixed a rare case where two heroes could be picked at the same time in Ranked All Pick
  • Improved the Watch Tab responsiveness and behavior when it gets match content
  • Fixed text-muted players still being able to draw on the minimap
  • Fixed red background on dashboard in play panel when in low priority
  • Updated the Watch Tab to refresh automatically to find new matches
  • Added a slider to adjust the self cast timeout threshold
  • Added a UI setting for minimap misclick threshold
  • Added a UI setting for disabling camera zoom
  • You can now hover over creeps stats to see their detailed information
  • Reworked the Auto Attack option UI
  • Fixed the Attributes tooltip being stuck on the screen sometimes
  • Fixed various scenarios where you could be unable to accept a party invite
  • Added a button to mute your mic from the dashboard
  • Fixed MMR not updating in the profile right after you win/lose a ranked game
  • Fixed disconnect warning text being stuck in the top right
  • Fixes to various Mac and Linux specific problems
  • Fixed various bugs with Korean IME
  • Re-enabled musical stingers when receiving new items
  • Unbundling items no longer adds them to the new acquired items in the armory hover
  • Effigies and Barracks now name the player that killed them in the chat log
  • Fixed a rare bug that could cause Item icons to be stuck on your cursor
  • Fixed a bug with demo hero while accepting a match
  • Updated lobby game mode listings to make it clear which All Pick is the Ranked version of All Pick
  • Fixed various bugs when clicking on a username's link in a chat room
  • Fixed the stop coaching button not working
  • Fixed Coaches not appearing in friends list
  • The chat cheat -wtf now also refreshes any active cooldowns
  • The chat cheat -spawnneutrals now ignores units in the spawn blocking area and creates the neutrals
  • The chat cheat -item no longer requires the full item name, it will instead match to a substring to create the item
  • Added a chat cheat -lvlmax that levels your hero to the max and skills all your abilities
  • Fixed a case where the game could hang at a black screen when changing video settings
  • Fixed Poison Sting debuff tooltip showing garbled numbers
  • Changed the 'Control Group Tab' bind to 'Next Unit' and 'Prev Unit' binds to facilitate use with the mouse wheel
  • Fixed issue with tournament brackets showing incorrect brackets when loading a different tournament's bracket first
  • Fixed Patrol key not working with League of Legends key templates
  • Fixed Player icons in the loading screen for custom games with more than 12 players
  • Fixed a number of cases where Rubick stealing spells in quick succession could cause ability keybinds to get scrambled
  • Fixed selecting text right to left not letting you copy
  • Added AoE targeting Cursor to Ignite
  • Adjusted the range aoe indicator to be more visually accurate from the camera perspective
  • Fixed being unable to search for Charms
  • ALT-chorded keys can now be bound by custom games, use ALT+ in your key definition in addoninfo.txt
  • Joining a party switches your active channel to your party channel
  • Added Team MMR to Team Management Popup
  • Default death stinger will always play on death regardless of music settings (Added an option to turn it off)
  • Fixed minor UI glitch when clicking on game history settings and navigating elsewhere
  • Added a new 'Immediate Camera Grip' feature, activatible in the Settings menu — this feature causes the camera to drag immediately when the Camera Grip key is pressed, instead of having the drag start only on a left click while the Camera Grip key is pressed
  • Fixed the timedemoquit command
  • Fixed Lobby search being case sensitive
  • Fixed a case where ticket names will be mislabled
  • Fixed Compendium buttons sometimes not appearing when looking at tickets on the profile
  • Fixed TI3 ticket being pinned to the top left
  • Adjusted the input field for Effigy text to not allow more text than will display

Gameplay

  • Fixed crashes due to memory fragmentation over long play sessions
  • Fixed a bug with stun application timing that could cause you to teleport to the fountain while stunned
  • Fixed Auto Attack after spell to not trigger on various other non-spell activities (like placing wards)
  • Fixed seeing the courier die in an area after it has already been dead for a while when you hadn't seen it die originally
  • Fixed bots being stuck trying to ward near cliffs
  • Fixed various effects malfunctioning when the target moves in and out of FoW (causing things like the Hex effect to play multiple times when the target reappears)
  • Assists now get counted whenever you place debuff on an enemy hero that dies
  • Assists now get counted whenever you place a buff on a hero that kills an enemy hero
  • Fixed Lifestealer having the wrong HP bar color when infesting Ancients
  • Fixed Sunray having a delay on updating the visual location of the ray
  • Fixed Ice Wall debuff lingering on heroes that become Spell Immune
  • Fixed Untouchable lingering when attempting to attack units other than Enchantress
  • Fixed Lycan's ult wolf changing into a headless Lycan model on death
  • Added a new setting to make summoned units always auto attack
  • Towers can now be targeted in FoW without giving the invulnerability error
  • Attack Speed changes during an attack now causes the animation and attack timings to update dynamically
  • Fixed a bug where units would occasionally walk back to their previous location after teleporting
  • Fixed various bugs with receiving a party invite and a match found at the same time
  • Fixed various attack animation prediction exploits (such as Coup de Grace)
  • Enabled Quickcast to work with non-hero units and neutrals
  • Fixed being unable to use Bottle, Mango or Tangoes on Spirit Bear
  • When using Auto-Attack after spell, you no longer auto-attack when denying allied units
  • Fixed Boots of Travel canceling when upgrading to Level 2
  • Equipped taunts will now automatically play in-game under a variety of rare circumstances
  • Fixed Roshan's model size after hex
  • Fixed Legacy Keys on allied disconnected heroes
  • Fixed it being possible to have multiple teleports to a tower without increasing the teleportion time
  • Fixed a backdoor bug possible with Chen's creeps
  • Spiderlings and Spiderites can now be set to two different control groups
  • Lycan, Visage and Warlock summoned units can now be independently bindable
  • Added Hero Responses for Arcane rune for some heroes (more will be added over time)
  • Added an Empty Bottle ground model
  • Fixed various sleep based spells not behaving like stuns with regards to queuing actions for when sleep ends
  • Fixed various systemic issues with Auras not updating when different owners of the aura apply it
  • Fixed Quickcast not working with Tango
  • Fixed Power Treads not disassembling to its original components
  • Fixed Nether Ward damage not disabling Blink
  • Fixed couriers losing track of their orders sometimes if they get purged
  • Added the ability to shift+control group selection/deselection of units
  • Alt clicking on an item with levels, like Dagon or Necronomicon, now displays the level
  • Fixed Deafening Blast max level not starting off the waves in the direction of your cursor
  • Fixed courier travelling deeper into the fountain than necessary in order to interact with the stash
  • Canceling Nature's Prophet teleportation now interrupts the sound
  • Fixed Roshan to update his health immediately on the upgrade timer, rather than the next time he spawns
  • Fixed screen space damage indicator triggering on non-damage events (like toggling Power Treads)
  • Fixed Sunray beam tracking when casting Icarus Dive
  • Fixed Spiderlings killing nearby trees when they die
  • Fixed some visual inconsistencies with Snowball appearance after the target has already been impacted
  • Fixed Assimilate/Infest to work correctly (force the unit out) with Relocate/Recall/Test of Faith
  • Added Disable Help support to Boulder Smash and Purifying Flames
  • Fixed Snowball visual not following invisible units properly
  • Fixed backdoor production not being removed by magic immune or invulnerable creeps
  • Fixed Wisp Spirits not hurting Spirit Bear
  • Fixed Familiars ignoring Auto Select on Summon setting
  • Familiars are now properly affected by movement speed changes and disables such as stuns or roots
  • Fixed Crimson Guard stack interval not being updated after recent changes
  • Fixed a bug where Eyes in the Forest trees would prevent nearby trees from regrowing
  • Fixed Maim not working against Spirit Bear
  • Fixed Charge of Darkness not ending when dying to Ice Blast
  • Fixed Multicast Ignite's interaction with Linken's Sphere
  • Fixed Lycan retaining the speed buff on respawn if he is killed during the transformation period
  • Fixed incapacticating bite not affecting illusions
  • Fixed Ice Blast AoE visual being inaccurate sometimes
  • Fixed Tether buff duration being incorrect on the target when using relocate
  • Fixed recasting Exorcism not causing existing ghosts to return to you and heal
  • Fixed Orchid buff not remembering the damage properly when another Orchid buff instance is added to the same unit
  • Fixed Lotus Orb interaction with Spirit Siphon
  • Fixed Infernal Blade being disabled by Break
  • Fixed Mana Drain with Aether Lens
  • Added 3D skybox support
  • Fixed Macropyre with Aether Lens
  • Fixed multiple instances of Force Staff on the same target not working properly
  • Fixed selling back items while dead in the range of the Secret Shop
  • Fixed Rubick not flying properly with Firefly/Arctic Burn
  • Fixed Ignite not affecting the AoE if the target becomes Spell Immune before it lands
  • Fixed Rubick not using the riding staff animation with Arctic Burn
  • Fixed a case where refreshing buffs from different owners could cause the buff to stop working if the original source doesn't exist anymore
  • Fixed players not getting a new hero if they disconnected during the respawn process in ARDM
  • Fixed Moonshard Buffs not transferring to new heroes in ARDM
  • Fixed Aghanim's Scepter Buffs not transferring to new heroes in ARDM
  • Fixed enemies being able to receive a Curse of Avernus buff by denying an affected unit
  • Fixed certain abilities being able to deal damage through Aphotic Shield if Aphotic Shield was cast during their effect (i.e. Earth Spike, Impale)
  • Fixed Aphotic Shield becoming stronger from negative damage
  • Fixed Earth Splitter giving vision at the center of the map
  • Fixed Earth Splitter with Aether Lens
  • Fixed Multicast Ignite affecting units in FoW
  • Fixed Spirit Siphon with Lotus Orb
  • Fixed spell stealing to consistently work on subspells (return, throw alch's stun, etc.)
  • Fixed Teleport from TP Scrolls canceling when a directly targeted tower dies
  • Fixed Glyph interrupting Phase Shift
  • Fixed cases where Lotus Orb reflected spells would incorrectly apply their effects through Spell Immunity: Battle Hunger, Brain Sap, Nightmare, Reality Rift, Test of Faith, Glimpse, Dragon Tail, Boulder Smash, Enchant Remnant, Mana Leak, X Marks the Spot, Enchant, Frost Blast, Open Wounds, Mana Burn, Decrepify, Leech Seed, Shadow Word, Satyr Purge, Satyr Mana Burn, Necronomicon Mana Burn, Eul's
  • Fixed Aghanim Blackhole dealing slightly less damage than intended
  • Fixed Linken's Sphere cooldown being higher when targeting allies
  • Fixed Headshot damage going through Spell Immunity
  • Fixed Clockwerk's alternate death animation not working
  • Force of Nature gives an error if there are no trees to convert
  • Fixed Doom Shards not being treated as your own units for purposes of bounty and kills
  • Fixed a bug when Fatal Bonded Meepo clones die
  • Fixed Astral Spirit not returning control to your hero when the spirit expires
  • Fixed Blur not reacting properly to Spell Immune units
  • Fixed Boots of Travel's visual effect being purgeable
  • Fixed Spin Web subability proccing Magic Stick
  • Fixed Mystic Snake ending if it hits an invisible unit
  • Fixed Lotus Orb interaction with Aghanim Scepter Goo
  • Fixed Tranquil Boots triggering when attacks land on dead units
  • Fixed Psi Blades triggering when attacks land on dead units
  • Fixed Ice Blast subskill proccing magic stick
  • Fixed Omnislash being affected by Damage Block
  • Fixed Bloodlust not being castable on Invulnerable allies/buildings
  • Fixed a rare case where Spiderlings could fail to summon spiderites
  • Fixed various very minor inconsistencies with Attack Modifier targeting rules and checks on Cast, Projectile Start and Projectile Land
  • Fixed Shadow Dance not granting passive bonuses if affected by vision spells like Amplify Damage
  • Inner Vitality now correctly applies its non-attribute based component to non-hero units
  • Fixed Stampede not applying to invulnerable allies
  • Fixed a 0 charge Drums of Endurance still being castable (even though it doesn't do anything)
  • Fixed being able to cast Sun Ray while you are using Icarus Dive
  • Fixed Stone Form stunning and damaging units if the Familiar died while landing
  • Fixed Charge of Darkness getting interrupted when toggeling wards
  • Fixed Life Break sometimes killing Huskar
  • Fixed a few crashes related to Lotus Orb
  • Fixed Charge of Darkness not destroying trees at the end of the charge
  • Fixed Stormhammer behavior when the primary target is hidden upon impact
  • Fixed Timbersaw attaching to trees behind him if he doesn't hit anything with chain
  • Fixed Sandstorm being canceled by purge
  • Fixed bugs with refreshing Static Charge buff
  • Fixed Dream Coil tether being incorrect visually if the targets get purged
  • Fixed recasting Barrier not reseting the Barrier's damage capacity
  • Fixed Tricks of the Trade not ignoring Nightmared units
  • Fixed multiple Torrents behavior
  • Fixed Thirst buff being temporarily purgeable
  • Fixed Echo Stomp excluding Ancients from consideration
  • Fixed Shadow Wave sometimes counting your hero towards the limit
  • Fixed Eidolons that split after being converted to a different team still create one Eidolon for Enigma
  • Fixed Untouchable slow malfunctioning if the enemy attacks an illusion of Enchantress first before immediately attacking Enchantress
  • Fixed Fire Remnant proccing Magic Stick
  • Fixed a case of Bristleback getting an infinite duration Warpath Stack
  • Fixed Tombstone Zombies malfunctioning against Illusions
  • Fixed the greyscale Lone Druid Bear effect getting stuck
  • Fixed Flaming Lasso damage debuff being puregeable
  • Fixed a rare case where Empowering Haste could stop working
  • Fixed Spiderling's Poison Sting sometimes not crediting you for the kill
  • Fixed Poof sound not stopping when the ability is stopped
  • Fixed a visual effects bug when Lotus Orb reflects Shackles
  • Fixed visual issues with Heat-Seeking Missile in FoW
  • Fixed multiple instances of Torrent not working properly
  • Fixed Phantom Rush triggering while dead
  • Fixed Techies kill counter
  • Fixed Poison Sting debuff tooltip
  • Fixed Sunray ending on purge
  • Fixed Multicast not being disabled under Break
  • Fixed Break not disabling collecting souls with Necromastery
  • Fixed Psionic Trap subskill proccing magic stick
  • Fixed Exorcism not autoattacking Spell Immune
  • Fixed desolator to apply its effect on attack landing, not attack starting — still applies before damage is calculated
  • Fixed Bloodlust autocast not working if Ogre gets purged
  • Fixed Blur buff being purgeable
  • Fixed Warpath not being disabled by Break
  • Fixed a case where the game could end if all living heroes died while other players still had heroes respawning in the fountain in ARDM
  • Fixed Ether Blast being castable on Spell Immune Allies (even though it did not have any effect)
  • Fixed Astral Spirit excluding Ancients from consideration
  • Fixed Song of the Siren subskill proccing Magic Stick
  • Fixed a very small window where towers could be vulnerable every 3 seconds
  • Fixed Natural Order not dynamically updates its armor reduction if the target's attributes change
  • Fixed various units Spell Immunity being dispellable (Couriers, Ancient Thunderhide, Ancient Black Dragon, Plague Wards)
  • Fixed Rubick retaining Flesh Golem after death
  • Fixed Haunt buff on Haunt illusions being dispellable
  • Fixed some minor targeting behavior inconsistencies with Boots of Travel level 1
  • Fixed Infernal Blade being able to be targeted on Spell Immune enemies even though it has no effect
  • Fixed visual bugs with Chilling Touch in FoW
  • Fixed placing wards inside buildings
  • Fixed various copy and paste glitches in chat rooms
  • Fixed stolen Ignite not getting Multicast bonuses
  • Fixed Octarine Core with Tranquil Boots
  • Fixed bug where the Aghanim's Scepter tooltip doesn't show the stats is provides if you don't own it already
  • Fixed Neutral Ice Armor not giving Magic Stick charges
  • Fixed Static Link vision debuff being puregable
  • Fixed Octarine Core behavior with Ion Shell
  • Fixed Rupture dealing continuous 0 damage instances
  • Fixed Unstable Concoction subskill granting magic stick charges
  • Fixed Song of the Siren subskill proccing magic stick
  • Fixed interaction between Lifesteal and negative attack damage
  • Fixed Cloak and Dragonhide auras being dispellable
  • Fixed Caustic Finale behavior with Meepo Clones
  • Fixed Life Break Immunity not lasting long enough
  • Fixed Riki's Cloak and Dagger being only partially disabled by Break
  • Fixed Boots of Travel's affect being a debuff and being purgable
  • Fixed Aghanim Scepter Borrowed Time effect lingering

Economy

  • Added Tinker to the Item Workshop
  • Added Bane to the Item Workshop
  • Added Night Stalker to the Item Workshop
  • Updated the reference files for the following Item Workshop heroes: Abaddon, Crystal Maiden, Clockwerk, Death Prophet, Dragon Knight, Elder Titan, Juggernaut, Leshrac, Lich, Lone Druid, Ogre Magi and Terrorblade — New and Updated Workshop Reference Files can be downloaded at http://www.dota2.com/workshop/requirements
  • Fixed particle placement for Voidhammer
  • Fixed display of many autographs
  • Fixed Arcana texture display for some Legion Commander items — items will still not display the Arcana texture effect if artists have not provided a proper detail mask
  • Fixed disconnected particle flames on Rubick's Staff of the Cunning Augur
  • Fixed disconnected particles for the head of the Flowering Treant
  • Fixed a bug where several courier particle systems that occurred on death weren't playing correctly
  • Fixed Greater Treant scaling for Flowering Treant, Evergreen Stalker and Call of the Dendrochron
  • Fixed disconnected eye particles for Chaos Knight Baleful Reign and Rising Chaos items
  • Fixed idle animation looping on Venomancer Deathbringer wards
  • Fixed item transparency support for all heroes — addresses alpha problems on Phantom Assassin Dame de Carreau items, some Legion Commander items and others
  • Fixed skinning on some static Tidehunter weapons that were incorrectly skinned to chain cloth
  • Fixed TI2 Lockjaw courier coin particles so they display on the ground
  • Fixed some sentry wards playing death animations when previewing placement
  • Fixed the ability to unlock Smeevil courier styles that require mammoth, bird and crab unlock items
  • Fixed various mesh skinning issues, including Undying teeth and Windranger's Gilded Falcon cloak
  • Fixed cloth on Crystal Maiden's Arcana and her other capes
  • Fixed portraits for Lycan, Nightstalker Nihility, Visage Tolling Shadows and Juggernaut's Kuurishiminari ward
  • Fixed orientation of Luna's Rider's Eclipse Glaive
  • Fixed animation layers on custom Dragon Knight dragon attacks
  • Fixed missing decal on default Dazzle sleeve
  • Fixed turn poses, haste animations and hitboxes on more couriers
  • Fixed Axe Bloodchaser weapon chain stretching too far on Counter Helix ability
  • Fixed rein cloth on Abaddon default and custom items
  • Fixed injured animation modifiers for Lone Druid's Spirit of Calm panda spirit bear
  • Fixed hand skinning and posing for Omniknight's loadout animation
  • Fixed missing Death Prophet skirt shreds or shred animation for skirt items
  • Fixed loadout framing for many older wards
  • Added missing death and Savage Roar animations to several Lone Druid True Forms
  • Added LOD0 backfaces to several default hero items to improve display in loadout
  • Enabled facial flex on several Outworld Devourer, Clockwerk and Windrunner head items
  • Updated Team Empire item branding and added this to Razor's Empire of the Lightning Lord set
  • Updated icons for many items to be centered for the Reborn square icon format, be more consistent and include particles
  • Updated/Adjusted hitboxes for Juggernaut Healing Wards
  • Fixed appearance of Bleak Hallucination etheral gems, as well as other ethereal gems that render translucent models
  • Fixed Shard of Exile's Astral Imprison effect to correctly display when the prison will be finished
  • Item Workshop Tool: Hero ability model submissions are now accessible under the "Hero Item..." category in the tool — they are listed together with the wearable items for each hero
  • Item Workshop Tool: SMD file support has been discontinued for workshop models and animations — existing SMD submissions can be processed, but new submissions must use either FBX or DMX file formats
  • Item Workshop Tool: Adjusted the material that will be applied to new workshop couriers — Spec Exponent has been changed from 16 to 30, Spec Intensity has been changed from 1 to 3 — already-submitted couriers can use this by updating the existing submission
  • Item Workshop Tool: Added workshop tool support for Chaos Knight helmet and mount attachment editing
  • Item Workshop Tool: New and updated workshop hero reference files are now FBX binary for compatability with Blender
  • Item Workshop Tool: Team Banners added to Team Logo submission type
  • Workshop Tools: Added particle system names to particle system debug rendering
  • Workshop Tools: Improved performance on debug overlay rendering
  • Workshop Tools: Fixed a crash when trying to preview or open the phantomlancer_spirtlance particle system
  • Workshop Tools: Fixed an issue with the workshop importer where the flying version of couriers could not be previewed
  • Workshop Tools: Enabled animation scrubbing in the workshop importer preview
  • Workshop Tools: Added an option to hide the grid in the workshop importer preview
  • Workshop Tools: Added an option to hide default particles in workshop importer preview
  • Workshop Tools: Fixed a bug with sheet files not refreshing in tools
  • Workshop Tools: Fixed a bug where PET would sometimes not display the correct animation when using activity overrides with the Render Models operator
      Assim que a lista em português estiver disponível, atualizarei esse post com ela! Fiquem ligados no Túnel Nerd para mais novidades!

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Autor: Allyson
Viciado em games desde criança, por causa de um Nintendinho, um Super Mario World 3 e um Legend of Zelda. Fã de RPGs, filmes e séries, administro o blog Túnel Nerd e compartilho com você as atualidades do mundo dos games e da cultura nerd.
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